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Beginner's Guide to SleepyHead

480 bytes removed, 08:03, 11 May 2020
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The installer places both the ''OpenGL'' and ''BrokenGL'' versions in Program Files and lists them in the Start Menu. ''These versions will be explained below.'' <br>
Before placing any shortcuts on your desktop it is best to launch ''OpenGL'', which is the preferred version. If it works for you, then create a shortcut for ''OpenGL'' on your Desktop or Taskbar (or both). Otherwise launch the ''BrokenGL'' version from the Windows Start Menu and verify that it works before placing shortcuts where you like.
 
<b>Note:</b> JediMark has had some trouble keeping his security certificate up to date, and Kaspersky AntiVirus sometimes flags the SleepyHead installer as malware. It is not malware and it is safe to install. You may need to temporarily quit your antivirus software long enough for the SleepyHead installer to work. Once SleepyHead is installed, remember to turn your antivirus software back on.
====Program Location and Broken-GL in Windows====
'''''All about Snoring Data on the Philips Respironics System One Machines'''''
There's no official guide to how to interpret the Snoring information from the Philips Respironics System One as it is reported in either SleepyHead or Encore. In looking at Encore numbers, the assumption is that the higher the so-called "VSI" number is, the more serious the snoring is. But exactly how large that number needs to be before it's troublesome is not known. And for reporting snoring in SleepyHead, JediMark had to reverse-engineer the snoring data was reverse-engineered from the Philips Respironics machines and the information on why Encore presents the snoring data the way it chooses to present it is pretty scarce...
And when you start analyzing the ''raw snoring data'' the decisions Encore makes on how to ''present'' the snoring data seems bizarre from a statistical point of view. (More on that later.)
Once JediMark started After reverse-engineering the snoring data, he it was discovered that the Philips Respironics machines were keeping track of two kinds of snoring data; JediMark has chosen to call these there were two types of snore data ''Vibratory Snores (VS)'' and ''Vibratory Snores #2 (VS2)''. Those of us who had access to Encore Pro and had data from both straight pressure mode and auto mode were able to help JediMark figure out just what the significance of those two kinds of snores are in the Encore/PR world are. Here's the run down as we now understand things:<br />
'''''VS snores'''''
VS2 snores are recorded by all Philips Respironics machines. They have both a time stamp and a "magnitude" number attached to them. In the SleepyHead list, when you look at the detailed information for each VS snore event, there will be a NON-zero number in the in parenthesis for that event. Whether that number represents ''the length the snoring went on or some kind of measure of the loudness of the snoring'' is anybody's guess. We really do not know the significance of that number.
JediMark's The SleepyHead VS2 graph uses the "magnitude" numbers for the vertical-coordinates in the Snore graph. In other words, JediMark has set the SleepyHead VS2 graph was set up with the assumption that the "magnitude" numbers are somehow related to how bad the snoring is. That's not a totally unreasonable assumption since you can have VS2 events closely space together with some rather large "magnitude" numbers. But it is an assumption and there's no real way to verify whether this assumption is valid. That's why the units on the Snore graphs are labelled as "Unknown" when you hover the mouse over the vertical scale of the Snore graph.
The VS2 snores show up in Encore (all versions) as tick marks in the Events table based on the time stamp of the VS2 event. But the calculation of the VSI index in Encore is not as straightforward as you would expect.
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