Changing the graphics driver a few times DID kick it to stop crashing. That's the good news.
Along the way, I found some anomalies, maybe bugs:
1) Starting by holding down shift does change the driver. BUT: it changes it *permanently*. I had to get back to the prefs setting in the application to reset it
2) Switching to software driver was essentially useless. Here are things that were different when starting in Software Driver for graphics (either via a pref change directly or using shift. I switched back and forth several times to verify:
- On restart after shifting to Software Driver, the app UI is completely missing: just OSCAR 1.3.0 in the top left corner
- If I then restart and hold down shift, I get a UI... but:
- on the right it says "Profile: none" even though my profile is showing
- I can't select the profile
- The menus are grayed out
- If I try to go to File->Preferences it says "please select a profile first"
- If I use File->Edit Profile, it lets me review the profile info (it IS all there?!).
- Once I save the profile (no changes, just save), then:
- I still can't select the profile
- But now I can enter File->Preferences, and set General->Graphics Driver back to openGL
And THEN... it restarts correctly and everything works as it should, including no more crashes.
Bottom line: a rather strange and fiddly sequence!
I assume at least some of the above is NOT what's intended.
Oh, one more tidbit. WHile in the (nonworking) "Software driver" mode, the debug log is endlessly filled with these lines:
228161: Warning: composeAndFlush: makeCurrent() failed
228162: Warning: composeAndFlush: makeCurrent() failed
228163: Warning: composeAndFlush: makeCurrent() failed
228164: Warning: composeAndFlush: makeCurrent() failed
...
I hope that helps a bit.
Blessings,
Pete